Ready-to-ship pixel art from the Starpixel studio. Every pack is hand-pixeled, palette-disciplined, and organized so you can drop it into your engine tonight.
Each pack ships as PNG sheets (1× and 4×), source .aseprite files, and a README with grid sizes and animation timings. Tilesets include a demo map for Tiled and LDtk.
214 tiles at 16×16: layered canopy, autotiling terrain, ruins set, animated water and fireflies, plus 3 parallax background strips. The pack behind our most-wishlisted demo map.
12 heroes at 16×24, each with idle, run, jump, attack, hurt and victory animations — 8 directions optional via included mirror sheets. Palette-swap ready with one shared ramp.
40 hand-tuned palettes (8–32 colors) with named ramps, hue-shift notes, and .gpl / .ase / .hex exports. Includes a one-page cheat sheet on choosing a palette per mood.
One license covers every pack. You buy it once per team; it never expires and has no revenue cap.
Ship the assets in any number of commercial or free projects — PC, console, mobile, web, jams. No royalties, no credit required (though we love it).
Recolor, edit, animate, chop up and combine with your own art. Modified assets are covered exactly like the originals.
One purchase covers your team on a single project line — studio-wide licenses for larger teams are a flat 3× the pack price.
You can't resell, re-bundle, or give the packs away as asset packs, including "free asset" sites — even modified. Your game is fine; a competing pack is not.
The packs may not be used to train or fine-tune image-generation models. Ever. This one is not negotiable.
No minting the assets, or derivatives of them, as tokens of any kind.
Questions about an edge case — educational use, streamers, engine marketplace templates? Email us before you buy and we'll answer within two business days, usually with a yes.